![]() So very challenging and requires people to play coordinated - which is, well not so common for random - therefore forcing divisions to play. Also noticed momentary swithching between targets in last wave (atlanta, Fiji Chapa, turning turrets from one to other side during shell reload - that 3-4 sec reload which is bugged) Airplanes have HP and dmg buffed above their in game counterparts (when played agains) Air defence reload under 60 sec and range of half the map (last wave it's constantly up, so no possibility to even defend the fleet with fighters) Bot DDs launch torps outside of their range and in non game patterns (clemsons). Both carriers launch aircraft without delay when under fire, Chapayev, Atlanta and Fiji in last wave have 2 sec reload time. Horribly unbalanced, with bots having maximum aimbot on them, 85%+ hits from maximum range, move prediction aiming(slow down change speed) max buffed shell dmg (side bounces, not hits on angled BB deal 3-4k in the last wave).
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