Change the default 48 frame duration of the animation timeline to 24 frames.You may plug it into other material attributes as well. ![]() Attach the image sequence to the object's material color attribute channel.Create a unique polygonal object that responds to the image sequence in some way.Extract and preview the image sequence by opening it with Quicktime 7. Download the provided Example Image Sequence.Create and set a project folder called anim-textures-YOURSTUDENTID-L1 set your scene to the project folder, and create the sub folders by choosing File → Project Window → Accept.Watch the level tutorials from Digital Tutors and Lynda.Level 1 Steps | Level 2 and 3 Steps Level 1: If you are very experienced with 3D tools, choose Level 3. If you have some experience, choose Level 2. Render a still image sequence from After Effects Asset Downloads:Įxample Image Sequence Steps to CompletionĬhoose a single level to complete based on your level of experience with 3D tools. Import/Export After Effects: After Effects Image Sequence to H.264 Lynda (Lesson 5): Maya Essentials 6: Lights and Renderingĭigital Tutors: Introduction to Rendering in Maya ![]() Learning Resources Tutorials:ĭigital Tutors: How to project an image sequence as a texture onto a modelĪutodesk (see Image Sequence): File Node Documentationĭigital Tutors: Animating along a motion path Here is an example of what the animation could look like: A Mighty Box. ![]() In this exercise, you will practice applying an animated texture to an object in Autodesk Maya, animating that object along a motion path, batch rendering, importing the batched renders back into Adobe After Effects, and exporting a compressed video.
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